This was a Flash mini game to promote the latest release in the Ratchet & Clank series.
Players must manipulate time in order to guide Clank through a range of different platforms and obstacles.
The front-end was built in Flash powered by a PHP back-end.
The game engine physics used the Box2D engine.
The Facebook Connect and API was used so players could compete and compare their stage times with their friends.
The game was also localised into several European languages.
I was involved in the conception, scoping, technical direction, UX, IA, game engine development and overseeing other developers during the production and delivery of this project.